C64 Review of Uridium from Issue 11

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'Emergency ... Fleet of fifteen enemy Super-Dreadnoughts sighted ... Entering this Galactic Sector ... Now orbiting our planet ... Draining planetary core of all mineral resources ... Request assistance ... We are under attack ...'

Once again our Solar System is under the threat of extinction from an unknown enemy and once again it's up to you to prevent such a cataclysm. Uridium, the follow up to Andrew Braybrook's previous offering Paradroid, puts you in the pilot seat of the latest Manta class Space Fighter and straight into the action with a press of the fire button. Your objective is to destroy all fifteen Dreadnoughts by disrupting their interstellar power units, thus causing a chain reaction which eventually vapourises them. However, things are not so easy (are they ever?) since the enemy's defence systems must be successfully avoided, or disposed of if the situation arises, before you can land on the Dreadnought's master runway, enter the engine room and prime the ship destruction sequence.

Each Dreadnought is viewed through a horizontally scrolling window which follows the movements of your craft left and right. Aliens of varying description attack in a variety of different formations and should you prove competent enough to completely annihilate a wave, a bonus is awarded after successfully landing. Points are basically acquired by simply killing the nasties, but your score can be further increased by taking out certain ground targets. Some scenery, such as meteor shields and communications aerials, cannot be shot though, and must be flown around as they are too high to fly over. The height of an object can be determined by the length of the shadow it casts.

Homing Mines are occasionally unleashed from the Dreadnoughts flashing generator ports and some deft manoeuvring is required to avoid them as they cannot be shot. Thankfully they self-destruct after four seconds.

If you skillfully survive a set number of alien attack waves the message 'Land Now' flashes up to indicate that you should land on the runway at the far right end of the ship. Failure to heed this warning results in a high speed attack from even deadlier alien craft, which get progressively meaner the longer you refuse to land. On docking with the Dreadnought the display splites and is replaced by a representation of the fuel rod chamber - a sort of futuristic fruit machine. Here you determine the size of the bonus you are to receive for destroying the battleship and this must be done within a short time limit or a life is lost.

As the attacking alien battleships require specifics metals to be converted into energy for their interstellar power units they are identified accordingly. For example, the first ship is called Zinc, the second Lead, the third Copper and so on, right up to the fifteenth ship which is called ... Well that would be telling, wouldn't it.

This review was typed in/OCRed by Jianso

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In the spirit of ZzapBack, you can have your say about how the game reviewed above, stands up in the cold light of today. Has it aged badly or is it still worth a few plays? Read other peoples thoughts and post your own.

The current ZzapBack rating is : 72%

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Emperor Roscoe - 8 Oct 2008
I think my opinion of this one reflects my attitude towards computer games in general. Sure, not a great deal of depth, but most shooters give me no satisfaction, mainly because I'm rotten at them. The fact I can make it a fair few levels into Uridium provides in itself a reason to keep playing. It gives the feeling of achieving progress. Graphics and sound are very nice, gameplay maybe a little lacking in intensity, but it's a decent test of memory and it can come up and bite you on the bum if you get a little too relaxed.

Rating : 90%
phil c - 27 Nov 2005
i loved this game!! best c64 game ever!!

Rating : 95%
LeeT - 6 May 2005
Uridium is still fairly impressive today - Its quite different to Paradroid, but in some ways I prefer this to Braybrook's earlier game.

Fast paced arcade style gameplay and crisp graphics add up to a great game.

Rating : 82%
alessio - 4 May 2005
Hmmm this game has been kicking around for quite sometime and hasnt really ever grabbed me to be honest, great graphics, nice tunes but....its all very samey. there is many great shoot em ups out there for the 64, I personally recommend space pilot, terra cresta, or paralax.

Rating : 40%