The Def Guide to Zzap!64

The Zzap Rrap

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PostPosted: Thu Jul 03, 2003 11:20 am 
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gordon wrote:

Now Dropzone, *there's* a great game. I slightly prefer the Atari800 version, but I don't think the C64 Dropzone's gameplay has dated one bit...

g.


Actually I don't know how it played in 1985... :wink:
I tried it for the first time in 2001 and totally fell in love with it :D

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PostPosted: Thu Jul 03, 2003 12:15 pm 
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MaffRignall wrote:
gordon wrote:
Now Dropzone, *there's* a great game.


Now *there's* a game I could *never* get into... and yes, I have tried (Defender variants in general have always left me cold).


Aaaargh! :)

g.

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PostPosted: Thu Jul 03, 2003 12:25 pm 
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//looks at Gordo

Just as well he didn't have to play it for the Llamasoft Lleague ;)

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PostPosted: Thu Jul 03, 2003 3:46 pm 
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Mayhem wrote:
//looks at Gordo

Just as well he didn't have to play it for the Llamasoft Lleague ;)


Yeah, and I'm still in awe of that score you got: I honestly thought my half million wouldn't be beaten, so I was *very* impressed. Then again, you, Sickboy and fflip tend to do well whatever game is thrown at you. :)

btw, if there're people here who don't know what the hell we're talking about, visit the Lleague section of Llamasoft forums at http://smokey.blackcatnetworks.co.uk/~l ... m.php?f=24 and click on the Introduction and FAQ post.

g.

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PostPosted: Fri Jul 11, 2003 5:31 pm 
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How about a short arcticle why when we remember playing games and reading magazines between 85 and 90 it was either incredibly sunny or thick with snow outside?!!!

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PostPosted: Fri Jul 18, 2003 12:02 pm 
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I'm not sure if somebody already came up with this, but here goes: (seems like I posted this before but in a wrong topic)

well then perhaps something about the c64 scene then? (coders, graphicians, crackers (!) musicians, cool storys, celebrity sceners, how it all started, famous cracking and demo groups, discmagazines, parties & events, etc etc...)
I'm sure (the modern) Zzap!64 isn't only about gaming is it? 8)

cheers!


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PostPosted: Fri Jul 18, 2003 12:56 pm 
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goed gemikt! :D

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PostPosted: Sat Jul 19, 2003 8:00 pm 
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biggestjim wrote:
goed gemikt! :D

ja en der nog niet naast hé? 8)


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 Post subject: Adapting to life
PostPosted: Tue Oct 28, 2003 1:14 am 
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How about an article about how an LCP is adapting to life in the 21st century?

Nigel


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 Post subject: Re: Adapting to life
PostPosted: Tue Oct 28, 2003 8:19 am 
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ncritten wrote:
How about an article about how an LCP is adapting to life in the 21st century?

Nigel


Heh heh. I like that one: it could be a nice retro-based article comparing games/hardware then and now.

g.

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PostPosted: Tue Oct 28, 2003 5:35 pm 
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Has somebody had their C64 powered up 24hrs a day for the past 15 years with LCP on it? 8-)


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PostPosted: Tue Oct 28, 2003 5:50 pm 
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When was it out again 85 or 86? (Just wondering how long in theory a copy could have been left on for!)

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PostPosted: Tue Oct 28, 2003 8:24 pm 
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alexhighnumber wrote:
When was it out again 85 or 86? (Just wondering how long in theory a copy could have been left on for!)


It was 85, 18years or 6570 days give or take, because I ignored leap years, if its the sort of thing that might be of interest I'd be happy to have a go at writing it, or co-writing it

Nigel


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PostPosted: Wed Oct 29, 2003 9:09 pm 
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Quote:
How about an article about how an LCP is adapting to life in the 21st century?


I think it would make a great article, gets my thumbs up ;)

Cya!

George
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PostPosted: Wed Oct 29, 2003 9:15 pm 
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I have heaps of ideas, but a few that will probably not get a mention would be articles/write ups on:

* The C64 demo scene [as of now]

* Current C64 games & game in development

[I have a few contacts in the above areas if it helps]

* A programming tutorial for would be demo/games creators - I don't mind writing a "specific" piece for this - Developer's Diary?

I used to love reading the CNET pages of Zzap! ;)

George
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