The Def Guide to Zzap!64

The Zzap Rrap

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PostPosted: Sat Feb 13, 2016 10:13 am 
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Techno Teaboy

Joined: Sat Feb 13, 2016 10:11 am
Posts: 2
Based on an original game by Jim Summers on the Commodore PET, Mr. NOP is proud to present to you SLIME for the Commodore 64.

Featuring 1 or 2 players, high score saver, joystick or keyboard controls, in-game music by Richard Bayliss and some pretty neat sound effects.

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Battle the growing slime before it takes over the screen, shoot the membranes and eradicate the slime. As the slime grows, cells begin to grow inside the membranes which then chase after you. Complete the level to advance to more complex stages with even more slime growth.

Produced by a Canadian :D

Download link:

https://www.dropbox.com/s/9749y1dsrioa8 ... 4.zip?dl=0

when tested under Vice, the game inexplicably messed up and didn't want to load the
high scores upon the game intro starting. Under CCS it worked 100%.

I don't know how it will work for you... but if you load the game and type:
POKE 14096,80
you can force the game to skip the documentation and load the high scores.


Attachments:
Slime C64.zip [46.74 KiB]
Downloaded 115 times
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