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games that shouldnt of been made

Posted: Fri Aug 12, 2005 12:44 pm
by brian_dead
some games just couldnt be converted to the 64 because of technical limitations, so why did they bother converting hard drivin?

are there any more you can think of?

i never played the c64 lemmings, i couldnt get the disk image to work :cry: but imagine it wasnt much fun playing with a joystick.

Posted: Fri Aug 12, 2005 12:57 pm
by LeeT
Space Harrier - Whilst the game itself is merely average, the whole thrill of the arcade game was the use of the hydraulics.

Posted: Fri Aug 12, 2005 2:42 pm
by Ian Osborne
G-Loc - Mediocre game that relied on its 360° cabinet for thrills, a complete bore on the C64. US Gold phoned me up and complained when I slated it in the mag too - bloody cheek!

From what I can remember of Lemmings, it was pretty good on the C64.

outrun

Posted: Fri Aug 12, 2005 11:23 pm
by mikem
superb arcade game,pretty crap conversion.poor graphics,excellent music ,no sense of speed ,and even worse it seemed like you were going backwards at times.i have this games on tape,completed the first stage then quit.dusted off my mega drive and played that consersion. :D

Posted: Sat Aug 13, 2005 8:56 pm
by Fiery Phoenix
G-Loc, Stun Runner and Line of Fire.

There was NO WAY they could have been done, should have left well alone

Posted: Sun Aug 14, 2005 9:51 pm
by synchro
What games shouldnt have been made ?????

Any Spectrum games :)
Should have "ALL" been well left alone j/k

Posted: Mon Aug 15, 2005 1:18 pm
by brian_dead
synchro wrote:What games shouldnt have been made ?????

Any Spectrum games :)
Should have "ALL" been well left alone j/k
yeah all that nasty monochrome :o

Posted: Mon Aug 15, 2005 1:21 pm
by brian_dead
come to think of it there were some games that could of been done alot better but the software houses fobbed us off with spectrum portovers

Posted: Mon Aug 15, 2005 3:29 pm
by Sixteen Plus
hard drivin' just sprang to mind then, it looks so bad and shoddy i haven't even bothered to check it out on an emulator as yet, it definetely looks like another one that shouldn't of been made...if we wanted monochrome graphics and sound we would've bought a speccy from which it was an obvious port over from...what was domark expecting from it...a gold medal with massive sales?

Posted: Mon Aug 15, 2005 3:37 pm
by Lloyd Mangram
Out Run! :roll:

in fact most coin up conversions, except Bubble Bobble then.

Posted: Mon Aug 15, 2005 4:11 pm
by Ian Osborne
Anyone remember Final Blow? It was a boxing game where the fire button was used to punch, and the joystick determined the nature of the attack as well as right and left movement. The longest-range punch was the jab, which was achieved with 'up/fire'. A successful jab caused the unlucky fighter to slide back an inch or two.

Can you see the problem yet? Yup - if you held the joystick in the 'up' position and tapped the fire button when your foe was at the extreme end of your range, your blow lands and he slides backwards, his own blow hitting thin air. The CPU fighters could never get inside your jab, meaning you could win the heavyweight title on your first attempt by holding the joystick 'up' throughout and tapping fire occasionally.

Even in two-player mode it was a non-starter. Stand still with the joystick in the 'up' position and you couldn't lose - your foe would approach, you'd tap 'fire' as soon as he came into range and he'd slide backwards. It's impossible to jab and move at the same time, so just jab and let the other sucker move. He'll walk into your punch every time. As soon as both players sussed this (which was VERY soon) they'd just stand still and eyeball each other. The first one to get bored and move would be hit as his opponent had the jab ready, and as he then slid backwards, he'd be unable to follow it up with a punch of his own.

How much playtesting would it have taken to spot errors like these?

Posted: Mon Aug 15, 2005 4:46 pm
by Lloyd Mangram
They'd better called it First Blow ('s best) then. :)

Posted: Mon Aug 15, 2005 9:05 pm
by Iain
Wow, that's incrediably shit play testing! Or maybe they just didn't care... :(

Posted: Mon Aug 15, 2005 10:02 pm
by Fiery Phoenix
Baz wrote:hard drivin' just sprang to mind then, it looks so bad and shoddy i haven't even bothered to check it out on an emulator as yet, it definetely looks like another one that shouldn't of been made...if we wanted monochrome graphics and sound we would've bought a speccy from which it was an obvious port over from...what was domark expecting from it...a gold medal with massive sales?
Domark also did a lame Speccy port of Xybots

Posted: Tue Aug 16, 2005 12:05 am
by Iain
Baz wrote:hard drivin' just sprang to mind then, it looks so bad and shoddy i haven't even bothered to check it out on an emulator as yet,
Actually, I think I tried it out a few years ago and once you set the emulation speed to 200% or 300%, it's quite playable! :-D