The Def Guide to Zzap!64
http://www.zzap64.co.uk/zzap-rrap/

games that shouldnt of been made
http://www.zzap64.co.uk/zzap-rrap/viewtopic.php?f=7&t=593
Page 1 of 2

Author:  brian_dead [ Fri Aug 12, 2005 12:44 pm ]
Post subject:  games that shouldnt of been made

some games just couldnt be converted to the 64 because of technical limitations, so why did they bother converting hard drivin?

are there any more you can think of?

i never played the c64 lemmings, i couldnt get the disk image to work :cry: but imagine it wasnt much fun playing with a joystick.

Author:  LeeT [ Fri Aug 12, 2005 12:57 pm ]
Post subject: 

Space Harrier - Whilst the game itself is merely average, the whole thrill of the arcade game was the use of the hydraulics.

Author:  Ian Osborne [ Fri Aug 12, 2005 2:42 pm ]
Post subject: 

G-Loc - Mediocre game that relied on its 360° cabinet for thrills, a complete bore on the C64. US Gold phoned me up and complained when I slated it in the mag too - bloody cheek!

From what I can remember of Lemmings, it was pretty good on the C64.

Author:  mikem [ Fri Aug 12, 2005 11:23 pm ]
Post subject:  outrun

superb arcade game,pretty crap conversion.poor graphics,excellent music ,no sense of speed ,and even worse it seemed like you were going backwards at times.i have this games on tape,completed the first stage then quit.dusted off my mega drive and played that consersion. :D

Author:  Fiery Phoenix [ Sat Aug 13, 2005 8:56 pm ]
Post subject: 

G-Loc, Stun Runner and Line of Fire.

There was NO WAY they could have been done, should have left well alone

Author:  synchro [ Sun Aug 14, 2005 9:51 pm ]
Post subject: 

What games shouldnt have been made ?????

Any Spectrum games :)
Should have "ALL" been well left alone j/k

Author:  brian_dead [ Mon Aug 15, 2005 1:18 pm ]
Post subject: 

synchro wrote:
What games shouldnt have been made ?????

Any Spectrum games :)
Should have "ALL" been well left alone j/k


yeah all that nasty monochrome :o

Author:  brian_dead [ Mon Aug 15, 2005 1:21 pm ]
Post subject: 

come to think of it there were some games that could of been done alot better but the software houses fobbed us off with spectrum portovers

Author:  Sixteen Plus [ Mon Aug 15, 2005 3:29 pm ]
Post subject: 

hard drivin' just sprang to mind then, it looks so bad and shoddy i haven't even bothered to check it out on an emulator as yet, it definetely looks like another one that shouldn't of been made...if we wanted monochrome graphics and sound we would've bought a speccy from which it was an obvious port over from...what was domark expecting from it...a gold medal with massive sales?

Author:  Lloyd Mangram [ Mon Aug 15, 2005 3:37 pm ]
Post subject: 

Out Run! :roll:

in fact most coin up conversions, except Bubble Bobble then.

Author:  Ian Osborne [ Mon Aug 15, 2005 4:11 pm ]
Post subject: 

Anyone remember Final Blow? It was a boxing game where the fire button was used to punch, and the joystick determined the nature of the attack as well as right and left movement. The longest-range punch was the jab, which was achieved with 'up/fire'. A successful jab caused the unlucky fighter to slide back an inch or two.

Can you see the problem yet? Yup - if you held the joystick in the 'up' position and tapped the fire button when your foe was at the extreme end of your range, your blow lands and he slides backwards, his own blow hitting thin air. The CPU fighters could never get inside your jab, meaning you could win the heavyweight title on your first attempt by holding the joystick 'up' throughout and tapping fire occasionally.

Even in two-player mode it was a non-starter. Stand still with the joystick in the 'up' position and you couldn't lose - your foe would approach, you'd tap 'fire' as soon as he came into range and he'd slide backwards. It's impossible to jab and move at the same time, so just jab and let the other sucker move. He'll walk into your punch every time. As soon as both players sussed this (which was VERY soon) they'd just stand still and eyeball each other. The first one to get bored and move would be hit as his opponent had the jab ready, and as he then slid backwards, he'd be unable to follow it up with a punch of his own.

How much playtesting would it have taken to spot errors like these?

Author:  Lloyd Mangram [ Mon Aug 15, 2005 4:46 pm ]
Post subject: 

They'd better called it First Blow ('s best) then. :)

Author:  Iain [ Mon Aug 15, 2005 9:05 pm ]
Post subject: 

Wow, that's incrediably shit play testing! Or maybe they just didn't care... :(

Author:  Fiery Phoenix [ Mon Aug 15, 2005 10:02 pm ]
Post subject: 

Baz wrote:
hard drivin' just sprang to mind then, it looks so bad and shoddy i haven't even bothered to check it out on an emulator as yet, it definetely looks like another one that shouldn't of been made...if we wanted monochrome graphics and sound we would've bought a speccy from which it was an obvious port over from...what was domark expecting from it...a gold medal with massive sales?


Domark also did a lame Speccy port of Xybots

Author:  Iain [ Tue Aug 16, 2005 12:05 am ]
Post subject: 

Baz wrote:
hard drivin' just sprang to mind then, it looks so bad and shoddy i haven't even bothered to check it out on an emulator as yet,


Actually, I think I tried it out a few years ago and once you set the emulation speed to 200% or 300%, it's quite playable! :-D

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/