The Def Guide to Zzap!64

The Zzap Rrap

It is currently Thu Oct 19, 2017 11:59 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Paradroid
PostPosted: Sun Jun 03, 2012 10:02 am 
Offline
Techno Teaboy
User avatar

Joined: Sun Jun 03, 2012 8:28 am
Posts: 2
I,ve waited 25 years to play paradroid and boy what a let down, at school my friend always let me read his zzap64 mags, in one issue was a review on a game called paradroid, looked like a brill game, really wanted to play it but did not have a c64 :(
25 years on i brought a c64 game joystick, looking through the games i could not beleive my eyes when i saw paradroid :shock: but after playing it i thought it was shite, the zzap64 review made me think it was like a awesome game but its just another scrolly shootem up :roll:


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Sun Jun 03, 2012 11:25 am 
Offline
Staffer
User avatar

Joined: Sun Jun 22, 2003 1:23 am
Posts: 146
Location: Near Newcastle, England
Whoops.

I would say you may need to play it more, and maybe have a good read of the instructions. It's a tricky game to get into, but it's definitely a lot more than "just another scrolly shootem up".

On the other hand, it just might not be to your liking...

_________________
They Were Our Gods - a website charting my progress on an upcoming book of the same name, about the UK gaming scene in the 1980s.


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Sun Jun 03, 2012 1:22 pm 
Offline
Director
User avatar

Joined: Fri Sep 23, 2005 6:15 pm
Posts: 408
Location: Cymru
I'm guessing that if you're calling it just another 'scrolly shootem up', then you're probably rushing around blasting everything in sight, switching decks and ultimately not lasting very long or getting frustrated.

Although I really like the clean simplistic look of Paradroid, I would say it does look dated compared to later C64 games. However, the strength of the game is the tactical approach you must take to get further into the game. Learn about each droid because they do have different personalties.

Give it a chance!

And try the game 'Citadel' using an emulator too!

_________________
Compilation64 | Cosine
Arkanix Labs


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Sun Jun 03, 2012 1:57 pm 
Offline
Director
User avatar

Joined: Wed Jun 18, 2003 4:15 pm
Posts: 408
Location: in that tree, over there
Might I direct sir toward Heavy Metal Paradroid, and recommend playing the game using a judicious combination of transfer and shooting techniques?

It's really quite rewarding. :wink:

_________________
The Burrow


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Mon Jun 04, 2012 8:09 am 
Offline
Techno Teaboy
User avatar

Joined: Sun Jun 03, 2012 8:28 am
Posts: 2
Cheers for the replys
I tried real hard to get into it, played it for hours, completed a few levels and even transffered into some more powerfull droids, i really wanted to like this game coz i waited so long to play it but at the end of the day it was a let down :( but i did like the puzzle game when your doing the transfer :) My c64 joystick dont let you put on new games so i will get a c64 emulator to try citadel and heavy metal paradroid and other games i remember reading about in zzap64 :)


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Mon Jun 04, 2012 11:47 am 
Offline
Freelancer

Joined: Sun Apr 17, 2005 10:45 pm
Posts: 51
It's an awesome game that should have been deducted points for the "lazy" last level.

A game as rewarding as Paradroid should have had a decent end sequence, not just a repeated level.


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Fri Jun 08, 2012 4:54 am 
Offline
Sub Editor
User avatar

Joined: Sun Aug 24, 2003 12:04 am
Posts: 199
Maybe it hasn't aged as well as it should have for people who's never played it before, or just for any who doesn't like the genre.

But for most who played it back then, it's definitely a classic.

_________________
The Sixteen Plus Project
My Youtube Page


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Fri Jun 08, 2012 12:52 pm 
Offline
King of Zzap Towers
User avatar

Joined: Fri Apr 02, 2004 2:22 pm
Posts: 703
Location: Skegness, UK
That's a good point. I feel Paradroid 90 has aged even worse - the vertical scrolling restricts you too much.

_________________
http://c64goldenyears.com
http://blog.myspace.com/merman1974
http://members.lycos.co.uk/merman64

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Sat Jun 09, 2012 8:12 pm 
Offline
King of Zzap Towers
User avatar

Joined: Thu Jun 19, 2003 6:45 pm
Posts: 605
Location: UK
I think it's aged perfectly well, unlike most C64 games. It's a decent mix of shooting and strategy, although I'd love to see a modern version with more deck damage and layout variety.

_________________
http://www.craiggrannell.com | http://www.projectnoise.co.uk


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Sun Jun 10, 2012 9:09 am 
Offline
Ken's Fishy Friend

Joined: Tue Nov 23, 2004 11:22 pm
Posts: 33
IMO A classic then and a classic now - though I played it when it was fresh from Mr Braybrook's keyboard.

As for the Amiga update of Paradroid, my personal rant is the fact that the graphics weren't in Andrew's 'style'. Having someone else create the graphics saved Andrew development time for sure, though I personally didn't like these other artist's creations. Andrew's graphic style was great - clean,polished & immaculate. In fact just like Andrew's presentation which I'm sure everyone agrees was damn near flawless. Same graphics comment applies to Uridium on the Amiga as well.

The poor aspect of only having vertical scrolling in Amiga Paradroid pretty much ruined the feeling of freedom I had zooming around the decks. I'm 100% certain the decision to have vertical only scrolling was due to the game also having to be written for the Atari ST - which lacked the ability to do horizontal hardware scrolling. Ironic, as I remember Andrew being a fierce supporter of the Amiga in the beginning - looks like the commercial need to sell more copies won out in the end.


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Sun Jun 17, 2012 6:54 pm 
Offline
Techno Teaboy

Joined: Sun Jun 17, 2012 6:50 pm
Posts: 3
This was my favourite game at the time and still has reply value now. i would love to code a PC version but i am sure somebody has/will beat me to it. this would be a perfect 1.99 game on the ps3 network


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Mon Jun 18, 2012 6:49 am 
Offline
Ken's Fishy Friend

Joined: Tue Nov 23, 2004 11:22 pm
Posts: 33
After playing many retro remakes a decade ago I quickly realized I'd much rather play the original 8-bit games instead of the updates.

IMHO to get the 'feel' right is very hard to achieve - both gameplay wise and nostalgia wise (by which I mean you still feel like you're back in the 80's playing a much loved classic.)

The single best remake I've ever played has to be Raid on Bungeling Bay by Special FX. It's not perfect (some slight tweaking and a few minor additions could have made it perfect IMO) even so it transported me right back to 1985 when I first loaded up Raid.

Grab the file from here -
http://members.multimania.co.uk/spacial ... eling.html


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Mon Jun 18, 2012 2:15 pm 
Offline
Techno Teaboy

Joined: Sun Jun 17, 2012 6:50 pm
Posts: 3
looking at the old games and replaying them i felt that the updates should really only correct technical issues. like games with slow down with huge sprites(either size or amount) or crappy speach. i dont want a completely different game i just want the same game as when i was playing it, thati was imagining. robin o the wood would be another great example. now you can have a proper map as you can texture all the screens not have random screen because you need to reuse all the textures to save space.


Top
 Profile  
Reply with quote  
 Post subject: Re: Paradroid
PostPosted: Tue Jun 19, 2012 11:01 pm 
Offline
Sub Editor
User avatar

Joined: Wed Jun 18, 2003 10:53 pm
Posts: 179
Location: Bury, Lancashire, UK
I do love Klass of 99 - the skooldaze remake.

_________________
Fave Game: Thrust
Fave Music: Ocean Loader (original)

Discuss & view C64 endings here:

http://www.c64endings.co.uk./


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group