The Def Guide to Zzap!64

The Zzap Rrap

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 Post subject: Hunters Moon Remake
PostPosted: Mon Feb 18, 2008 12:21 pm 
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[Original message was edited in 2010 and changed to spam so removed.]

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got created the sid chip so hubbard could make music


Last edited by smila on Tue Sep 07, 2010 10:52 am, edited 2 times in total.

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PostPosted: Mon Feb 18, 2008 2:45 pm 
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Looking nice alright!

Do you do all these remakes or are you part of a team?


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PostPosted: Mon Feb 18, 2008 4:08 pm 
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depends fella , some are done by me alone , some with a programer.
this one is being done by 2 of us.

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got created the sid chip so hubbard could make music


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PostPosted: Mon Feb 18, 2008 8:18 pm 
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Wow. Oh noes!
If Gordon sees this he..."post your own witty caption here".*

*wittiest caption wins a printed DEF Tribute. (Andy, your copy is on my desk now, it's moving! no really)

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PostPosted: Tue Feb 19, 2008 12:35 pm 
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Mr.Zzapback wrote:
If Gordon sees this he...

... will demand at once that he be editor of Zzap! 108 so this amazing remake can be praised in all its glory!

... will let slip his flying monkeys to capture all copies of this game so only he can gorge upon its deliciousness! Oh, yes, my pretties!

... will build some shelves.

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PostPosted: Tue Feb 19, 2008 8:47 pm 
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Mr.Zzapback wrote:
If Gordon sees this he...

...will bang on about sound effects being like pseudo voices saying things which I've NEVER been able to hear myself... :x :wink:

...will eat Ken D. Fish (in batter) with chips and lots of salt and vinegar.

...go north, take interview potion, go east, look, examine Martin Walker, use interview potion on Martin Walker.

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PostPosted: Wed Feb 20, 2008 2:22 pm 
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andy vaisey wrote:
Mr.Zzapback wrote:
If Gordon sees this he...

...will bang on about sound effects being like pseudo voices saying things which I've NEVER been able to hear myself... :x :wink:

...will eat Ken D. Fish (in batter) with chips and lots of salt and vinegar.

...go north, take interview potion, go east, look, examine Martin Walker, use interview potion on Martin Walker.


The starcells say "meanwhile". Check it out.

Wish that last one was true... I'd love to interview Martin for Retro Gamer, but he doesn't seem keen. :cry:

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PostPosted: Thu Feb 21, 2008 12:39 am 
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Or Paul Woakes Andrew he he , will keep pestering :wink:

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PostPosted: Thu Feb 21, 2008 12:05 pm 
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Mort wrote:
Or Paul Woakes Andrew he he , will keep pestering :wink:


Someone is TRYING to get the Novagen/Paul Woakes feature, just a question of time...

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PostPosted: Thu Feb 21, 2008 2:44 pm 
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Professor Brian Strain wrote:
The starcells say "meanwhile". Check it out.

So I gather, but I just can't hear it... :(

It's probably like those 3D dotty pictures which I couldn't see for years and then suddenly "got". If I listen till my ears bleed, I'll probably hear it in the end. :D

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PostPosted: Tue Mar 04, 2008 6:20 pm 
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here's a wee vid -

http://www.youtube.com/watch?v=mTteIZET2is

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PostPosted: Wed Mar 05, 2008 5:08 pm 
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smila wrote:
here's a wee vid...

Thanks for the link! Looks quite faithful. I take it some of the sounds come direct from the C64 version? The cell patterns on the title screen look like exact copies! Excellent! I also like the little plume of exhaust gas from the back of the ship. Neat touch; look forward to playing it...

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PostPosted: Wed Mar 05, 2008 6:56 pm 
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ta - some of the patterns are the same and there's some new ones.
we wrote a nice editor for doing the patterns (suprisingly easier than we first thought)

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got created the sid chip so hubbard could make music


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PostPosted: Wed Mar 05, 2008 8:28 pm 
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smila wrote:
we wrote a nice editor for doing the patterns (suprisingly easier than we first thought)

Perhaps you could release the editor in a form that others could use to make patterns in real time using keys/joystick/joypad/etc along to music. Just to give ol' Minter a run for his money. Trip-a-tron-esque anyone?

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PostPosted: Wed Mar 05, 2008 11:48 pm 
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it does include the "off-duty" mode where you can change the pattern/colour/life/speed of the particles.

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