Issue 17. 1986. |
![]() |
Downloads: | ![]() ![]() |
Once again, thanks to Laust Brock-Nannestad for the screenshots
|
|
THE GRAVEYARD Several gravestones to Jump and zombies to kill. Watch out for the ravens and carnivorous plants, and the demon at the end. THE FOREST A couple of small pools to jump, and many ghostly knights and monks to kill. Beware the fat ogre! THE ICE PALACE A devious arrangement of platforms to negotiate, and umpteen faeries to kill or avoid. There's also a carnivorous plant to contend with. THE GHOST TOWN Lots of ladders, platforms, Bomb Jacks. fat ghouls, and ravens. And then there's a fat ogre. .. THE CAVERNS Two sets of moving platforms to negotiate. THE BRIDGE A dilapidated bridge runs over a flaming pit. Flames and asbestos faeries shoot up along the way. At the end of the bridge there is a fat ogre. THE SUBTERRANEAN PASSAGES More ladders and platforms, zombies, bats, spitting statues, ghostly monks and demons galore. THE DEMON KING'S CASTLE The final frontier... One demon and a rather large 'Chinese Dragon' to kill. |
|
|
THE DEMON KING'S UNDERLINGSZOMBIES rise out of the ground and take a quick stroll, some brandishing pots which contain either a valuable item, such as a statuette or a bag of coins, or another weapon. If the zombie is shot or returns to its resting ground, then the contents of the pot are left behind for the taking. LARGE RED RAVENS usually attack Mr Knight on sight. CARNIVOROUS PLANTS spit deadly venom on sighting Mr Knight. |
|
DEMONS lie in wait and must be shot many times. GHOSTLY KNIGHTS bob up and down across the screen, some carrying pots. GHOSTLY MONKS fly overhead, brandishing -- and occasionally dropping -- spears. THREE FAT OGRES guard the entrances to further levels, and must be shot several times. A key then falls from the sky, and when collected it allows access to the next level. SMALL FAERIES flit about the screen, some carrying pots. BOMB JACKS hide inside derelict buildings, and on espying Mr Knight they attack. FAT GHOULS pace back and forth derelict buildings, dribbling evil white phlegm on passers by. BATS hang from the ceiling of the cave, and swoop down when they smell Mr Knight. TWO HEADED STATUES turn slowly from side to side, spitting deadly spheres as they do so. |
|
The first time Mr Knight collides with one of the Demon King's underlings he loses his armour, and has to continue with only his undies to cover his modesty. So amused by this are the undead (ha ha! he he!), that they temporarily forget about Mr Knight, thus allowing him safe passage for a few, vital seconds. However, they quickly recover their composure, and a second encounter proves fatal for the knight in shining undies. |
|
Presentation 93% Arcade quality, which sadly means no restart option or pause facility. Graphics 98% Varied backdrops and sprites with first class definition and animation. Sound 96% Arcade quality tunes and spot effects create a gripping atmosphere. Hookability 98% Immediately impressive and playable. Lastability 95% Addictive and compulsive, although interest may wane once the game is completed. Value For Money 96% A worthy investment. Overall 97% An outstanding arcade conversion. |
Note : This article was originally on Alex's "Brigadoon - Zzap!64 Online" site, which has closed down while he's gone on a world trip and eventually planning to live and work in Dublin, Ireland. According to his farewell message on his site he gives premission to grab and download any pages of use. I contacted him directly to request permission to actually use those pages on this site and he agreed. His site will be offline (for at least a while) and these articles shouldn't be lost. Should he request it or his site comes back at a later stage, I'll delete these related files. |
![]() |
|