posted 26-02-2002 11:35 PM GMT
I was composing a 'de-briefing session' post / yahoo email to talk about this, but what the hell.(pasted from my site, which I'm sure you all read) ha!
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Damn, it was nice updating the site with the link to #107 the other day. Months of hard work by everyone concerned in one nice (though bandwidth-eating) package. I haven�t printed out a copy - Sabb�s printer is cowering in fear at the very prospect of it but hope to at some point. There�s talk of large numbers of it being sold at the next Back In Time which is a very nice thought, though still not enough to convince me to go :) I really can�t say how proud I am of everyone involved, especially Gordon, Craig and Ant who went the hard yards (and then back again once more for good measure) to make it better than perfect.
Been a lot of talk amongst the staff and some readers about doing another issue and I�ve been mulling it over. As it stands, there�s too much in the way to really facilitate another issue. I didn�t mind asking the staff to contribute their valuable time and creative energies for #107, simply because it was a one off project done out of everyone�s mutual love for the magazine. Asking them to go through all the hard work (and it was hard, especially for the aforementioned people above) without compensation would simply be too much to ask.
I started work on #107 when it was looking pretty certain that my current round of writing gigs was about to dry up. I figured I�d have plenty of spare time to work on it and, thanks to this shitty industry, I was proven right. Things are different now. I�ve got animation course and, frankly, more work than I could handle if I wasn�t so God damn insane. Ant�s about to become a dad. Gordon�s got his new novel to deal with and I�m sure the rest of the staff (Esp. Craig) have major commitments nowdays too.
And besides, let�s face it, we�d be dealing with diminishing returns at that point. Interest in #107 was high thanks to, in part, the novelty value of a fantastically popular magazine being resurrected. Many of the comments on the modern gaming forums about #107 were along the lines of �wow! I used to read this mag once, I�ll go check it out!�. Turning it into a regular ongoing concern would see mainstream interest fall dramtically. There are already several C64 magazines around at the moment - have been for years - and I don�t see Xbox and PlayStation 2 gamers checking them out on a regular basis.
Now of course I�m willing to be proven wrong, here. Would I be interested in seeing #108 at some point? Of course, but it�s not that easy. Sure, we can re-use reviewer heads and some art design and page layouts and other standard items but it will still take lots of commitment from everyone to get it together. Maybe we can convince some publisher that this is a good idea and make it completely legit. Maybe we can set up some Paypal system on the Zzap site and get everyone to donate what they think the mag is worth, and get the mag exclusively. Maybe there�s some way to make the magazine a valid concern that would genuinely be worth everyone�s time again.
But until that happens I just don�t feel right asking these people to make such a sacrifice again.
Or maybe we should just sit on it for a year or two and figure it out then...
I�m immensely proud of what we�ve done - and I think we did exactly what we set out to do. Shouldn�t that be enough?
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On a side note, thanks to everyone for their kind words about the magazine, I am honestly thrilled that it worked so well and brought so much joy into the world. Definitely more proud of it than I am any other project I've worked on so far.
Lots of people downloading it, and word of mouth is helping immensely. Lots of plugs on various forums and big gaming news sites, yay. :)
April 2005, eh? Sounds just about right to me :)