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  Iain, Any chance of a 'Where R They Now' update

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Author Topic:   Iain, Any chance of a 'Where R They Now' update
BazzaBaby posted 05-04-2001 02:39 AM GMT   Click Here to See the Profile for BazzaBaby   Click Here to Email BazzaBaby  
I remember a while ago you were compiling some questions for ex-staffers. (If my memory serves me correct).

Any chance of an update? Perhaps even some non-staffers (The Andrew Braybrooks of this world). I did hear he was working for some insurance company or something. I think Maff Evans became a texture artist of seom sort and even worked on GP3.

I'm interested to find out where Julian Rignall is now (He was some big knob at EA for a while I think)

iain posted 05-04-2001 10:36 AM GMT     Click Here to See the Profile for iain  Click Here to Email iain     
It's something on the to do list alright, I did post off a few question to a couple more ex staffers a few months ago but they didn't reply so I kinda lost motivation on it. I got a mail from a guy a while ago on where Julian is working now, the mails at hom though, so the place name will have to wait.
Gazunta posted 06-04-2001 05:47 AM GMT     Click Here to See the Profile for Gazunta  Click Here to Email Gazunta     
Mr. Rignall worked for Virgin for a while, designing Hulk and Dragon...now he's with IGN.com / Snowball.com (or what's left of it)
wazzaw posted 25-04-2001 03:16 PM GMT     Click Here to See the Profile for wazzaw  Click Here to Email wazzaw     
Julian Rignall did work at Imagine INC for some time, he was online editor for their website. Now he's one of the big cheeses of Snowball INC.

Andy Braybrook definitely left the softco industry though: Graftgold closed in 1999, and he told me a while back that he was very careful about whom he spoke to cos he had bad experiences from over-obsessive fans, sadly.

BIGGEST JIM posted 25-04-2001 07:17 PM GMT     Click Here to See the Profile for BIGGEST JIM  Click Here to Email BIGGEST JIM     
Huh?
Can you believe it?
I can't remember Andrew Braybrook being such a hunk!! (....awwwright!)
Over-obsessive fans!?
ABout Penn and/or Rignall or what about Steve Jarrath/Jarreth (what was it?)??
BRIBE them eventually so we/us/Iain can interview them!
By the way, no one never ever attempted a killer-attack on Jeff Minter??
(where are those over-obsessive Zzap-fans!!!!)
Rob de V. (hihi)
iain posted 26-04-2001 02:21 PM GMT     Click Here to See the Profile for iain  Click Here to Email iain     
I can see Jeff getting mobbed at Back In Time Live though!
Mayhem posted 26-04-2001 02:33 PM GMT     Click Here to See the Profile for Mayhem  Click Here to Email Mayhem     
I'll be acting as his personal bodyguard :)

Actually, the best way I've found to speak to "celebs" is to just treat them like any other person, they usually appreciate that. I've met Jeff a few times before, so it will be nice to see him again...

Matt posted 26-04-2001 10:53 PM GMT     Click Here to See the Profile for Matt  Click Here to Email Matt     
This board is gettin' busy!
Great!

(Aren't horses brilliant? They're just like old-fashioned cars... but without windscreens. Great! Fantastic!)

iain posted 27-04-2001 01:56 PM GMT     Click Here to See the Profile for iain  Click Here to Email iain     
Well Jeff seems like a pretty chilled out guy so I don't he'll be easy enough to chat to about Pink Floyd and the like! :)
BIGGEST JIM posted 27-04-2001 03:54 PM GMT     Click Here to See the Profile for BIGGEST JIM  Click Here to Email BIGGEST JIM     
Well, although I also like Pink Floyd, I still think Jeff Minter is a spoilt satan-worshipper!
(oi....hi Jeff!?)
Do you guys remember the sad git's insults he placed considering Zzap & his reviewers, just because they slagged mama llama, or one of his other sad titles.(and rightly so!!!)
Read issues 1-5, and you know all about it.
Sad person, really.
Rob de V.
leet posted 15-05-2001 05:27 PM GMT     Click Here to See the Profile for leet  Click Here to Email leet     
Brilliant site, which I was reccomended by someoone on the TV CREAM mailing list.
I still hanker after ZZAP! and all the old Newsfield Publications (is that sad?)
Loved reading the Where are they now - It would be great if you could get in touch with more of the ex-staff (even the obscure ones such as Nik Wilde!)
Got to go, but I will ne back to look around this fab site!
Gazunta posted 04-06-2001 05:59 AM GMT     Click Here to See the Profile for Gazunta  Click Here to Email Gazunta     
Re: Steve Jarrat...

He went off to Future to start Commodore Force (left after the first issue), then helped create the legendary Edge magazine (left after issue...6?), then started T3 magazine (left after a while)...no idea what he's doing now. I heard development?

Brand_ed posted 06-06-2001 11:40 PM GMT     Click Here to See the Profile for Brand_ed  Click Here to Email Brand_ed     
Thought that Jaz Rignall was layed off from snowball/ign.com???
Gazunta posted 08-06-2001 11:38 PM GMT     Click Here to See the Profile for Gazunta  Click Here to Email Gazunta     
Yeah, that happened a few weeks after I posted that though :)

Current whereabouts...unknown, not even by IGN staff...

Brand_ed posted 09-06-2001 10:46 AM GMT     Click Here to See the Profile for Brand_ed  Click Here to Email Brand_ed     
wonders if he's back in the uk, will he and old team launch a new mag??? afterall it's what they did best....
Bazza posted 10-06-2001 12:47 AM GMT     Click Here to See the Profile for Bazza  Click Here to Email Bazza     
With the internet and the vast number of web pages covering games, I'm not sure why there are any mags left. They can't compete with their publish/distribution lead time. I sure as hell haven't bought a gaming mag for years. I haven't even looked at one at the local newsagent.

Perhaps he could try and start up an on-line mag, but the this area seems to be overcrowded as it is. Even they struggle to fill their pages with anything decent. Instead you have to read preview upon preview upon interview upon interview 3 years prior to the product actually hitting the shelves, by which time it looks nothing like it did in its first preview (Warcraft III anyone?)
Unfortunately, the glory days of zzap, where you'd huddle down in your bedroom to read all the LATEST are long gone, never to return. Its all on-line game coverage with 40% of that being sheer dross.

bwah bwah bwah, I want my Zzap days back :)

fabbo posted 10-06-2001 09:27 AM GMT     Click Here to See the Profile for fabbo  Click Here to Email fabbo     
An interview with Jiulian Rignall, made on April 2000, is at http://www.mark-macrae.co.uk/jazrig.htm
BIGGEST JIM posted 10-06-2001 11:35 PM GMT     Click Here to See the Profile for BIGGEST JIM  Click Here to Email BIGGEST JIM     
Hi people,
here for your convenience the Riggers article:yeehaa!!

Julian (Jazza) Rignall

Date of Birth: 6 March 1965
Height: 5'8''
Nickname: Jaz

Julian (or Jaz) was chosen as a reviewer for the first issue of ZZap! 64, having proven himself as an experienced games player. He was the Computer and Video Games arcade champion of 1983, and at the time ZZap! was launched, he was the UK top scorer on Defender. Jaz continued to show everyone he was the nation's meanest games player, as time after time he emerged the victor of the monthly ZZap! Challenge, where readers and other reviewers were pitched against each other at a chosen game.

Jaz was highly regarded as an accurate and fair reviewer of C64 software, and was voted the reviwever most readers agree with in the 1987 ZZap! readers questionnaire. His loyalty to ZZap! 64 was rewarded in December 1987 when he became editor of the magazine. He stayed editor until August 1988 (Issue 39) when he decided it was time to move on, and became freelance and mingled with ZZap! 64's publishers rivals, EMAP.

Rignall then settled at EMAP Images, England's second-largest comsumer publishing company, in editorial. While there, he was editor-in-chief of The Official Nintendo Magazine, The Official Sega Magazine, Mean Machine, Computer and Video Games, and MegaTech. Recently, he made a move into the business sector of gaming as vice president of design for Virgin Interactive Entertainment, where he was in charge of overseeing product development and was responsible for licensing acquisitions from other game developers and publishers. While at Virgin, he was responsible for such titles as Zone Raiders, Nanotech Warrior, Lion King, and The Jungle Book.

Jaz is now living in San Fransisco, USA, where is the Editorial Director of the Imagine Games Network (IGN) and back in the editorial business, which I think he loves best.


Recent Interview (April 2000)
I managed to contact Julian Rignall recently, and managed to ask him a few questions which he was glad to answer. Here they are...

Hey Mark, I'll happily answer your questions (it's a nice trip down memory lane). I've written the answers below:-

Q. Do you still hold the C64 in high regard?

Yes -- very much so. It's definitely a very historic machine. Because of both the C64 and Spectrum, gaming really exploded in the UK, hitting a bigger market than any previous gaming system. There are many reasons for this. Games were cheap and plentiful, it was relatively easy to program both machines and thanks to the huge rivalries between the users and programmers of each system, both computers were pushed to their absolute limits, resulting in stunning software for the time. Remember all those cool tricks that people developed, like sprites in the border and tricks to push more and more objects onto the screen? People just loved programming, trying out new tricks and pushing the machines to their limits (remember all those amazing hacker demos that used to be circulated around?). It was this kind of stuff that really helped software development, and amazing new games were created because of what hackers and programmers were doing. These days, people develop on systems like the PSX and Dreamcast using existing routines and libraries developed by the machine's manufacturer -- there just isn't the same emphasis on pushing the hardware to its limits, and certainly not the same feeling of exploration and programmer community that there once was.

The other thing to remember is many people who started programming on C64's and Spectrums have since become major developers or run large development companies -- people like Dave Perry (Shiny), Bob Stevenson and Richard Hare (Planet Moon), Hugh Binns (Eurocom) to name but a few. That's another set of reasons why the C64 (and the Spectrum of course) are very important milestones for the gaming industry that shouldn't be forgotten.

Q. What are your fave 3 C64 games?

Wow! Always a tough one. My all-time favorite top three C64 games has changed many times over the years. I'll have to say that Boulderdash is a classic that is still a truly fantastic game. If I could have just one C64 game, it'd definitely be that. The other two? Hmmmmm. Let me think. The Sentinel. Ah yes. That's another one that's just brilliant, with timeless gameplay that's still just as fresh now as it was when it was released nearly fifteen years ago. Ummmmmmm. Last one? Aaaagh! There's so much choice. I think it'd have to be Paradroid, since it's such a brilliant concept. Though I feel terrible about not having a Jeff Minter game in the top three (Ancipital was always my absolute fave...). Tough call, that. Can't we make it a Top Five, and then I can also include Toy Bizarre, which for some weird reason when I play it, really takes me back to the early days when I used to be at the ZZAP! offices virtually all night (after working all day), playing C64 games because I loved them so much. Damn. Now I've left out Dropzone and Pastfinder... You should have made it a Top Ten -- that would have been much easier to figure out!

Q. What games keep you hooked these days?

I still love gaming. Since I'm an absolute car and racing nut, the Gran Turismo series is a particular favorite of mine. Can't wait for GT2000! I also love first-person shooters, particularly Unreal Tournament. I play a lot of UT Online, and have been very pleasantly surprised to find out that even at my advancing years (I'm 35 now!) I'm still good enough to make the Top 30 Worldwide Ranking. Funny, really. I always thought that one day I'd just get bored of games, but I still love them... as long as they provide an original and entertaining challenge. That's why I love UT so much -- you play against real people, and that's the best kind of gaming of all. I've always loved competition -- which is why I used to enjoy doing the ZZAP! Challenge so much.

Q. Do you think todays games have the same playability, as C64 classics such as Impossible Mission and Toy Bizzarre?

Gaming is still exactly the same as it was 20 years ago: some games are great, providing excellent challenge and originality, and plenty of addictive gameplay, and some games are just cack. Obviously today's games are far more sophisticated than they were back in the day, but they still have to deliver the same thing -- fun, addictive gameplay. Some do, some don't. Same as it ever was, and always will be.

Q. Do you see anything of Gary Penn or the other ZZap lads?

I'm Editorial Director of IGN.com, which is a part of the Snowball corporation. The owner of that company, as well as Future Publishing (UK) and Imagine Media (US) is none other than Chris Anderson, ZZAP!'s original launch editor who looked after the magazine for its first three issues. I see him occasionally when he drops by at the office. I also speak regularly to Paul Glancey, who's a lifelong friend. And of course I regularly talk to Glenys Rignall (we married in 1990 and sadly, but amicably split up in 1997). She's currently working with Jeff Bezos, the guy who owns Amazon.com. She's doing really well and is living up in Seattle these days. I haven't seen the rest of the ZZAP! crew for some years now -- living in San Francisco makes it a little difficult to see old friends from the UK...

Interview Conducted: 15 April 2000

Julian Rignall's Impact on the Commodore 64 Scene

Jaz was a fantastic games reviewer, always accurate and fair. Back in the mid-eighties I was still at school, and although I had a paper-round, money was tight. I therefore had to be careful when buying games. I knew that I could rely on the ZZap reviewers, and Jaz in particular and I would base their opinion of a game on my decision to go out and buy it. Becasue of the huge success of ZZap! 64, and the fact that he stayed with the magazine for so long, Jaz became a famous figure of the C64 scene. I always made a point of looking out for the ZZap! stand at Commodore shows, and once he signed a copy of Issue 16 (the Green Beret cover) and wrote 'I'm Hard' over the teeth of the soldier on the cover.

I believe Jaz is still held in high regard today, but his part in those memorable days of the C64 will never be forgotten.

(copied off the link-naturally)
Yours Rob de V.

Symm posted 12-06-2001 11:34 PM GMT     Click Here to See the Profile for Symm  Click Here to Email Symm     
I have a cousin called Steve Jarratt (my surname being Jarratt too).

I always thought that the Zzap guy was him...his Zzap pic even had the same features. That is until I asked him, where I was mildly disappointed to find out that he wasn't the great reviewer.

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