And I was just giving my opinion. Sprite flicker, having to use the space bar to change modes, tricky patterns, the problem of being dropped in a difficult level without extra weapons... you can say that about both Slap Fight and Terra Cresta and come to agree with how ZZAP rated them.relentless wrote:Professor Brian Strain wrote:I didn't play Slap Fight or Terra Cresta until many years after ZZAP reviewed them. They are both pretty good conversions but tricky games, but to my mind ZZAP were pretty close with their ratings.
Er, No. Popular opinion proves Terra Cresta was underrated.
Moving on, there seems to be a lot of talk about Delta's rating in this thread. My 2 cents on the subject is that I enjoyed playing it at the time, though I could clearly see the pros and cons of the game from both sides. Loved the adrenaline rush battling into the later levels while at the same time I was unnerved by the rather fixed path which had to be taken through most of the game. Haven't played it in years so that's all I remember.
As for Delta, over the years I have come to agree with Gary Penn and the overall rating. Highly polished yes, but just too linear.