ZzapEd
Zzap! Editorials 1993

 

Issue 91 - January 1993

 

HERE ARE THE ED LINES

Hello Force Fiends, and welcome to Issue One of COMMODORE FORCE Magazine. As you'll have no doubt gathered, we're commited to bringing you the very latest and greatest in C64 news and reviews, as well as providing not some of, but THE hottest gaming action on our monthly Reel Action cover cassettes.

As well as full, in-depth reviews of all the latest full-priced AND budget C64 games, we're determined to back the C64 to the hilt in these troubled times. Like some creeping menace from a 1950s 'B' movie, the consoles are slowly but surely taking over from home computers - and we're not about to stand back and allow this to happen without a fight!

With console cartridges costing anywhere up to £60 a pop, either the current recession is a myth (ho, ho), or there are legions of spoiled brats with money to burn (and parents prepared to help them with the matches). Compare, say, the cost and playability of a game like Kixx's Swiv (see p. 55), and any other console cart you'd care to mention. Okay, so you have to wait a while for the tape to load, but graphically the quality is on par with any 8-bit console release. So, for saving £30+, a few minutes thumb-twiddling while the border flashes is a small price to pay.

Long live the 64!

Steve Shields
(Managing Editor)

WHO'S PLAYING WHAT?

Which games are the COMMODORE FORCE crew playing this month, and why...?

STEVE SHIELDS
Even since Gemini Wing wended its weary way into the office datasette recorder, I've had one hell of a time trying to dissuade the team from playing it. Not that I'm worried about their work suffering, it's just that I never seem to get my go! Ubi Soft's superb First Samurai has also had me welded to the monitor this month. It's spawny!

PHIL KING
I love a good footy game, and there's none better than Microprose Soccer. I've been playing it even more than usual, to prepare for my imminent Reader's Challenge. Other than that, First Samurai's got me completely hooked - what a superb game.

IAN OSBORNE
I can't say I'm a major fan of vertically scrolling shoot-'em-ups (I see too many substandard SEUCKed ones), but Gemini Wing grabbed me by the throat and refused to let go! Sure it's tough, and it's one-player-only when the arcade version was two, but it's still the spookiest blaster ever to grace a covertape!

JAMES PRICE
First Samurai, Crystal Kingdom Dizzy are the best of the crop this month, and so I must admit to having let deadlines draw perilously close while playing them. Steve is, at this very moment, looming over me with a P45, but even the prospect of the dole queue can't drag me away from my eggs...

CHRIS HAYWARD
Learning to drive is really quite tedious. Being told to slow down and not shout abuse at fellow road users is far too dull. However, the Highway Code doesn't apply to Continental Circus: It's speeding thrills galore, careering around hairpin bends while dodging and weaving round other (boy) racers. Magic! Now where are my L plates?

[follows text about new reviewer from 'News!' section]

WHO'S THAT MISERABLE-LOOKING GEEZER, THEN?

Steve and Phil were cleaning out the basement, moving the (dead) bodies of failed reviewers (and you thought they went on to work for other magazines!) when a croak issued from a particularly smelly pile of would-have-been-staff-writers. 'Help' said the disembodied voice. 'Fhhhrrrttt!' said Phil and Steve.

After regaining their wits (if not their dignity), they pushed the pile over and before them lay... Chris Hayward! It turned out he'd only popped into the offices to use the phone to tell his mum he didn't want peas with his dinner that night, but Carol, our evil, maniacal receptionist had (mistakenly) beaten him around the head and dumped his limp bod in the Europress Morgue. Phil cried openly at this tragic story, but Steeve laughed more than he'd done after putting rabbit poo in Ian Osborne's sandwiches.

Eventually, everyone came to the conclusion that Chris is  a very nice guy, coming from Shrewsbury (just like Mr Shields). Luckily, he'd seen the funny side (as had Steve) and so was invited to join the COMMODORE FORCE editorial crew... send fan main to the usual address.

Issue 92 - February 1993

 

HERE ARE THE ED LINES

Hey ho, another day another dollar - or, in my case, another mortgage repayment! So what's hot and happenin' in the wild world of Commodore this Winter? Well, not a lot frankly. The software houses are busy gearing-up for the Christmas shopping binge (which'll have been and gone by the time you read this), while the programmers themselves seem to have gone into virtual hibernation (no discernable difference in some of them). Guts have been busted and copious amounts of coffee drunk in order to get the BIG Xmas releases into the shops in time, so most of the guys and gals involved in actually writing the games are taking a well-earned rest. Our friends in Holland are still hard at it, however, feverishly beavering away in an attempt to get Lemmings coded for Chrimble. Writing a piece of software such as Lemmings is a mind-bogglingly big task, so whether Alter Developments complete the conversion in time still hangs very much in the balance. Ah well, they're doing their best...

Out here in Magazine Land though, there's little chance of a holiday of any description (well earned or not). The entire team have worked their little fingers to the bone in an effort to meet our Christmas Eve on-sale date (although what they've been doing with their other four digits is anyones guess!).

Let's hope we make it, eh? I for one don't fancy a P45 sticking out of my Christmas stocking!

Have a cool yule,

Steve Shields
Managing Editor

WHO'S PLAYING WHAT?

Which games kept the COMMODORE FORCE crew up 'till three in the morning this month?

STEVE SHIELDS
Call me crazy, but I liked Titus Software's Crazy Cars III! Okay, so the Commie game couldn't hope to compare favourably with 16-bits versions, but I still feel the car handled well and that the game offers a reasonable challenge. Other than that, Domark's Rampart has kept me merrily amused this month. In fact, guys, cannon I have another go now?

IAN OSBORNE
Crazy Cars III kept me very busy - for a couple of minutes! Seriously, the cream of this month's crop (to mix a metaphor) is Domark's Rampart, one of the most original games this year. So it takes it's inspiration from Tanx and Tetris, but so what? It plays like a dream!

CHRIS HAYWARD
After a strenuous day at the office, there's no better way to unwind than blowing the smithereens out of a castle with large fiery cannonballs. Rampart is a great game without a doubt, especially when you keep defeating your opponent... isn't that right Miles? He he!

MILES GUTTERY
Real scorchers are a bit thin on the ground this month, but I must say Rampart really caught my attention when it landed on my coffee-stained desk. Chucking heavy objects at your mates has never been so much fun. Brill!

[follows text about new reviewer from 'News!' section]

YETI JOINS THE COMMODORE FORCE CREW

Ever wondered why no-one's heard anything of the Yeti in recent years? Did it die? Maybe it was just a myth, or perhaps he had a haircut and now walks down the street without being recognised? COMMODORE FORCE can exclusively reveal that NONE of these theories has even a grain of truth - the Yeti is, in fact, alive and well and living in Bridgnorth!

Due to monumental climactic changes in his native Himalayan mountains (he had a bad curry), the Yeti was forced to move on to pastures new. He intended going to the North Pole, but his hair fell in front of his eyes and he lost his way - all he could do was follow his nose and head for the coldest place he could find, so he ended up in Shropshire.

Having based himself in a cave in darkest Bridgnorth, the Yeti decided to explore his surroundings. All weirdoes going anywhere near Ludlow eventually end up working for COMMODORE FORCE, so it was inevitable he'd join the crew - welcome aboard hairy one, or to use the English name he invented for tax purposes, MILES GUTTERY (you'd think he'd come up with a better one than that, wouldn't you?).

Issue 93 - March 1993

 

HERE ARE THE ED LINES

I'm as mad as a monstrously mental March Hare this month, readers. Spring has sprung, the sun is shining, my goatie beard has made a belated (bleated?) come-back and the C64 scene is, well, if not as buoyant as ever, then certainly still thriving!

Commodore finally bundled the curvaceous C64 with a disk drive just before Xmas, and put it on sale for the very reasonable price of just £150 (while stocks last...). Praise be! For now our little 8-bit buddy is finally set to give the 8-bit consoles a real run for their money. I wonder just how many C64 packs did sell last Christmas?

On the software front things are looking up, too. We're still waiting for a finished version of Lemmings to arrive, but our friends at Alter Developments in Holland assure it won't be much longer. Here's hoping!

Meanwhile, life goes on in the Commodore Force office. Ian's hyperventilating at the prospect of his girlfriend moving in with him (she must be madder than me!), Chris is as chuffed as a very chuffed person indeed to be receiving more tips per week than Corky did in the whole time he was here, and Miles... what can I say? He's still as nutty as a squirrels doings only his hair's a bit cleaner. In fact, he's lumbering around looking like an extra from a Silvikrin advert!

Ah well, on with the issue. I think I'll retire to my little rubber room for a while now and leave the rest of the team to it. It's nice and quiet in there, and there's no danger of those nasty purple fribble querts popping up up and awaaay, in my beautiful brass aquarium... (normal service will be resumed as soon as the Sunny Daze Sanitorium deem it wise!)

Best wishes,

Steve

WHO'S PLAYING WHAT?

Which games did the Commodore Force team use as excuses for missing their deadlines this month?

STEVE SHIELDS
At last! One of my all-time favourite C64 games has just been bettered. Having played US Gold's
Leaderboard to the best part of a decade, I was nearly doing back-flips over Grandslam's Nick Faldo. Slick, quick and accurate - you won't get peed off after you've teed off, and that's FOUR! sure...

IAN OSBORNE
There's no doubt about it - the cream of this month's crop has to be
Nick Faldo's Golf. This corker could hold it's own in any company, though as it happens it didn't have much competition - everything else has either been a massive disappointment or not as good as it should've been!

CHRIS HAYWARD
Having waded through 50 shoot-'em-ups this month, my eyes can no longer focus on the world around me. Not that it's a bad thing, as I discovered some true classics along the way.
Armalyte and Salamander rate as two of the all-time best - my fevered fingers have never had so much joystick satisfaction.

MILES GUTTERY
If you like to be seen on the green but don't want to travel a 'fair way' (geddit) there's nowt better than
Nick Faldo's Championship Golf to tee off with. Other than that, Stuntman Seymour from the Superstar Seymour compilation was rather chuffsome. Take your pick!

Issue 94 - April 1993

 

HERE ARE THE ED LINES

It's been one of those months this month, readers. First we had to mournfully come to terms with the fact that US Gold's C64 conversion of Street Fighter 2 wasn't going to live up to expectations (not that it sucks a biggie, it's just a birrova let-down after all the hype), then we spent day after day awaiting review copies of... anything!

The gloomy atmosphere lifted with the arrival of Pipe Mania, thank Gawd, an excellent game that's really managed to engross every member of the team. Other highlights this month include an hilarious argument which has developed between Chris and Miles - they've been at each other's throats like rabid grannies since Miles took it upon himself to 'help out' with Chris' Tips column. Treading on toes like that is a risky business, but at least it ensures the rest of the office are guarantied some side-splitting put-downs and tantrums!

Other news of the up-beat variety concerns our Dutch friends Alter Developments (yes, the Lemmings dudes). Having impressed the entire industry with their classy C64 routines, they now look set to tackle the conversions of some well wicked games. We've done a little piece about it which you'll find here in the 'What's Happening' section...

Until next issue, then, I'll say goodbye, farewell and may the COMMODORE FORCE be with you!

Steve Shields - Managing Editor

WHO'S PLAYING WHAT?

WHAT'S GIVEN US NUMB THUMBS THIS MONTH?

STEVE SHIELDS
Between bouts of head bashing - Chris 'n' Miles have been very naughty this month - I've found time to play
Pipe Mania (manic!), RBI 2 Baseball (brilliant!) and Street Fighter 2 (disappointing). Other highlights have included the Dutch PD demos from Remi Ebus (impressive) and the Lost World adventure (absorbing).

IAN OSBORNE
I'm not one for gratuitous violence, but
Street Fighter II's enough to to turn a Millwall fan into a pacifist! Great to see Smash TV out on budget, though - now THERE'S a brilliant brainless blast if I ever saw one!

CHRIS HAYWARD
My biggest mistake this month was letting Miles type in a hint for the Tips section. I've heard nothing else but constant whining from him. In between telling him to leave my mail well alone, I heartily enjoyed RBI 2 and Pipe Mania. Two superb games at a superb price.

MILES GUTTERY
I haven't had much time to play games this month due to my extensive helping-out with the tips section, with absolutely no credit whatsoever... so hear this Hayward. This magazine ain't big enough for two Tipsters! The few snatched moments I did have were filled with
Pipe Mania. A veritable stonker.

Issue 95 - May 1993

 

HERE ARE THE ED LINES

The sun is out, the sky is blue, and here's our May issue, just for you! Oh, the joys of spring. The Ozric Tentacles are warbling away merrily on my cassette player. the C-Forcers are beavering away like the busy bees they are, and I've just been blasting away on two of the most excellent reader games I've seen to date. It's too late in the day to get either of them on the Reel Action cassettes for this ish - they only came in this morning - but watch out next month 'coz we'll be bunging the blighters on then. Someday, all SEUCK games will be made this way...

Meanwhile, not all is quiet in the wide world of Commodore. Traditionally, this is the period when things start winding down for the summer when, it's reckoned, gamesters take to the beach or back garden to sun themselves and shun their C64s. Games are arriving almost every day, though, and tantalising news of forthcoming releases reaches over ears on a regular basis.

To be honest, the continued success of the Commodore 64 has taken a lot of industry luminaries totally by surprise. With all the hype and hubbub surrounding the consoles, many software developers got suckered into believing the trusty old 64 was on its last legs and not worth producing games for. Ha! Our growing circulation (it's almost doubled since Issue #1!), coupled with a postbag bulging with new devotees to the 64 scene, is testimony to the truth.

May The Commodore Force Be With You. Always!

Steve Shields
Managing Editor

WHO'S PLAYING WHAT?

BUTTON-TAPPING BANTER BY THE CREW.

STEVE SHIELDS
I've just finished reading Ian's Who's Playing What bit, and I must say I disagree with him. Ocean's
Lethal Weapon is an excellent game so please, I implore you, buy too copies each! Seriously, though, Trolls and Carnage have kept me merrily motivated well into the wee hours this mumph...

IAN OSBORNE
There's a right and a wrong way to do a license. You could create a boring, derivative pile of tosh that'll sell anyway (
Lethal Weapon), or you could create a polished game, taking the machine to its limits (Trolls). If the Ocean outing sells more, I'm resigning!

CHRIS HAYWARD
The color-sploshed
Trolls captured everyone's attention, and there was much bickering as to who played first when it arrived. Carnage also proved to be a winner, giving me several ideas on how to drive my own spluttering automobile - I can now reach 21mph flat out!

MILES GUTTERY
It's been a funny old month. Happy as I was with my carefree existence (peace man!) my joviality was further increased by the arrival of
Slicks (on the Super Sports Challenge compilation) and the completely wonderful Trolls. 'Jolly big wowzers', I chirped with delight, and played them lots.

Issue 96 - June 1993

 

HERE ARE THE ED LINES

Almost alarmingly good news abounds round seemingly every corner this month, kicking off with the introduction (well, reintroduction in one case) of new stuff. Welcome back aboard, James, and congratulations on the promotion - and hello to our new Editorial Assistant chap, too (I'll remember his name in a minute!).

A bigger team doesn't for a minute mean that the old adage of too many chiefs and not enough cooks spoiling the moss-covered spilt milk after the horse has bolted (or something) is true. No, not on your nellie! What it does mean, though, is that we'll have more time between us to bring you a fresher, more accurate mag; tips can be significantly more in-depth and generated here at the office (instead of having to rely on you lot the whole time, although your tips and solutions are always welcome); screenshots can be lined up and executed far more effectively; I don't have to go to the coffee machine every time I develop a thirst; etc...

Secondly, we've moved. Not to another building, I must stress, merely down two floors into the very bowels of the building (yeuch!). Seriously though, this IS good news - more space, better working conditions and, most importantly of all, the chance to tidy up in earnest! The good news for YOU is that, while shifting all the desks/filling cabinets/dead staff writers etc a number of previously undiscovered items came to light: Phil's old lunch box wasn't the only thing to be unearthed, I can tell you! Ten brand-new never-been-opened Logic 3 joysticks were stuffed into a box behind Claire's desk; A mountain of C64 dust-covers came to light, as well as a whole bunch of other odds 'n' ends - and you lucky people are going to get the lot!

Yes, occasional prizes will be awarded to the senders of particularly interesting (or rib-tickling!) missives... all at Lloyd Mangram's discretion, of course! Add to that the eventual release of two top quality C64 releases (we were beginning to think that Nobby The Aardvark and First Samurai were never going to make an appearance!). Yes, it's good news all round this month alright!

The Force IS with you... Always!

Steve Shields
Managing Editor

WHO'S PLAYING WHAT?

Which games are the COMMODORE FORCE crew playing?

STEVE SHIELDS
A Man-Ed's job is not an easy one and, as such, I haven't hammered as many joysticks as I'd like. I
did take time out of my busy schedule (meetings, meetings, MEETINGS!) to have a blast on a few old favourites from the feature: Dan Dare is still one of the best C64 games ever. Anyway, I'd better go now... there's a meeting about to start!

JAMES PRICE
Miles, I totally agree with you - things have gone a little hazy since Griff turned up. My vision is a blurry mess, and all I can see is endless sheep-like clouds. Anyway, could these chickens please disperse - I'm trying to play Outrun Europa.

CHRIS HAYWARD
The sweet generating
Championship Squash has caused many an hour to vanish along with the speedy Outrun Europa. The summer months are blossoming, my tie-dyed T-shirts are making a gradual come-back and the Commodore game scene is as ripe as ever. Bliss.

MILES GUTTERY
The great thing about doing the round-up each month is that you invariably unearth an all-time classic you'd completely forgotten about. This month I got playing the fabbo
Great Escape. Still as excellent as ever it was. Then Griff Rhys-Jones showed up with 200 cans of Holsten Pils and things went a little hazy.

IAN OSBORNE
I haven't so much been playing
Outrun Europa as listening to it - Jeroen Tel's ace music is worth the asking price alone! It's an excellent game too. Fast, exciting, powerful... everything a rave racer should be, and a great example of what the good old C64 can do when properly programmed.

Issue 97 - July 1993

 

HERE ARE THE ED LINES

Welcome to the latest issue of the unstoppable COMMODORE FORCE. By now you will have gathered that a sudden price-hike has been thrust upon you, and I'd like to take this opportunity to explain why, exactly, you're being asked to pay (a hardly wallet-busting) four pence more per issue.

It's simple really: free games! Although we've always had the policy of providing our readers with the very best cover-games available each issue, you will no doubt understand that the rights enabling us to feature games belonging to other companies on our Reel Acton tapes costs us. A lot.

Fortunately, though, we have just so many dedicated readers that a meagre four-pence-a-month each from you lot - an insubstantial sum individually - adds up to a tidy amount in total. Now, we could cynically cream off this extra revenue and claim it as profit, but the whole reasoning behind the increase was to enable us to pay more money... for substantially better games.

Take this month, for example. We're so confident that enough readers will jump for joy at the prospect of owning three of the very best C64 games ever produced, that we've forked-out for 'em in advance. Still, if you're unhappy about it here's your chance to make your feelings known. All you need do is write to Lloyd Mangram and tell him, in 50 words or less, what you would've done with the 4p we've ruthlessly ripped-off you this issue. The best three (as judged by Lloyd) will receive a FREE years subscription to the mag - and if you're already a subscriber then you'll automatically be awarded a year's extension at no extra cost.

In addition, disk users will be pleased to discover that all Real Action games are still available on disk (see the Real Action pages for details), and the price is to remain at just £1.49. Now is that a bargain or what? Next month's games are hardly going to be a let-down, either, with a couple of 90 percenters already lined up for inclusion... you'd not only have to be mad to miss it, you'd also have to be pretty sad to boot!

May The Force Be With You,

Steve Shields
Managing Editor

WHO'S PLAYING WHAT?

THE GANG & THEIR GAMES

STEVE SHIELDS
Despite my somnambulistic leanings, I've only had a few throws on Ocean's excellent C64
Sleepwalker. Terrific though the game is, I played the Amiga incarnation to death (and must say this one compares very favourably). No, the game that's grabbed my attention with both hands this ish has to be Spindizzy - a firm favourite when first released, I still love it just as much today. Let's hope you do too, eh?

JAMES PRICE
Who's Playing What? Don't you want to hear about my interesting antics? Oh... OK then.
Sleepwalker and Spindizzy have kept me cheerful this month, with Rodland creating quite a stir during other quiet moments. Satisfied?

CHRIS HAYWARD
I've been getting no sleep for days, not just because of my mates German beer but due to
Sleepwalker being so good. This is no bad thing, but the human body can't survive without sleep, suddenly falling unconscious without prior warning is very rude and... and... zzzzzzzzzzzzz...

MILES GUTTERY
Sleepwalker
was a bit of a stormer but it's the fairy-like caperings of Rodland that've really got me hooked at the mo'. Life's tranquil, romance is in the air (hopefully), and everything's fresh and lovely. Or perhaps I've been sitting too long in the warm Ludlow sunshine. Hey ho.

IAN OSBORNE
Trust Ian to swan off on his holidays without writing his bit for Who's Playing What (he's gone camping near Wigan if you're interested, which we dare say you aren't). Ah well, we've had a referendum here at the office, and it has been generally agreed that if Ian were here, what he'd be playing most is, er, well we're not exactly sure! One thing IS for certain, though, when he returns we'll all be playing the same game...
Hide The Holiday Snaps!

Issue 98 - August 1993

 

HERE ARE THE ED LINES

I don't know, I turn my back for just five minutes...

Having been whisked away to our special 'Top Secret Projects' department for most of the month, I left the general running of the mag to my trusted deputy, James. We'd already discussed what was to go into the issue, all that was left for Big Jim to do was put it together!

The next thing I know, on emerging from the secure unit of Impact Towers, is that I've got a minor rebellion on my hands. The Tipster, usually such a mild-mannered individual, has been tearing about the place sporting an assortment of sharp objects and a face like thunder, while our man of letters Mr Mangram is refusing to come out of his post room! He's tricky enough to comprehend at the best of times, what with that bag on his head and all, but barricaded into a six by eight-foot windowless cubby hole it was simply impossible to understand his demands, let alone comply with any of 'em. What the hoola-hoop is going on, then?

Well, quite simple this: pages. James wanted to 'cram as much into this ish as possible', it seems, and to do so it became necessary to lop a couple of pages from various sections of the mag. As a result, The Tipster found himself with more tips than he could use, and a dew of Lloyd's letters wound up on the cutting room floor...

Ah, well, ego's have now been massaged and tempers tamed, so it'll be business as usual again next month (I hope). Meanwhile, I hope you enjoy the issue - and the cover cassettes! Judging by the sales figures for the last issue, our policy of bringing you the very best free games is really paying off...

May The Force Be With You,

Steve Shields
Managing Editor

WHO'S PLAYING WHAT?

GAMES ARE BEING PLAYED... BUT BY WHOM?

STEVE SHIELDS
Like I said in my Editorial column, this month has seen me spirited away to Impact's maximum security Special Projects Dept to contribute to Top Secret Project No. 6735/G7b. I wasn't going without a struggle, though, and mercifully Ian managed to slip me a C64, power pack, datasette recorder, joystick, monitor, and a couple of games before the armour-plated security droid arrived to lead me away. My smuggled system came in very handy, too (I can get reet lonely locked away 12 feet of reinforced concrete), and The Incredible Shrinking Sphere kept me merrily amused through the long nights...

JAMES PRICE
This month I've been happily beavering away at a Cadbury's Caramel - sorry, I mean
Robocod. This issue's covertapes have also attracted the twitching fingers of the team and myself; it's a miracle we got any work done!

IAN OSBORNE
Who says all
SEUCK games look the same? Binary Zone's Alf Yngve Collection just goes to show what you can do with a little patience and a lot of talent! On the commercial front, check out MicroProse/Kixx's Acrojet - an aging but fun flight sim.

CHRIS HAYWARD
I haven't had time to do anything this month. Not because of impossibly-tight deadlines but due to the weather being so stifling. That PD
SEUCK collection's pretty hot too - the sun seems to bring out the best in everything.

MILES GUTTERY
I love
ISS, but for my hard earned readies Rick Dangerous 2 is the pick o' this month's pile - and they say kids have no heroes to look up to these days. Everybody now - Rick, Rick, he's our man, if anyone can do it, Ricky can! Yeah, right on.

Issue 99 - September 1993

 

 

So, you liked the last issue, huh? And the one before that too, judging by our sales figures. Neat! And they said it was a dying market...

It's true, folks - when we launched COMMODORE FORCE onto an unsuspecting public, industry moguls the length and breadth of Britain were heard sniggering into their coffee cups. Ha! It's rewarding to watch those same know-it-all pessimists tucking into double helpings of humble pie as this magnificent monthly goes from strength-to-strength.

It was felt, for example, that just because some of the major retail chains are curtailing their stocking policies regarding the C64, that owners of the awesome 8-bit micro would hang up their datasettes and retire. Not so! We knew all along that home computer enthusiasts weren't quite as fickle as many imagined - indeed, Lloyd Mangram's still receiving letters from ex-console owners who've traded in their carts for a cart-load of cassettes.

Our policy is simple: if Boots, Woolies, Menzies and Smiths are stocking fewer and fewer decent C64 games, we'll just have to work that little harder in getting the games on your behalf. If you can't buy the suckers, we'll give 'em to you!

This simple strategy is already paying big dividends. Over the past three issues we've given our readers classic games with a combined overall percentage of, and get this, 350%! The amount of cash you'd have had to pay to buy these games would also be worth calculating, but the time I'd spend totting up that particular set of figures would be better spent in attempting to secure better games!

You've got Jimmy James to thank for this issue's Reel Action smashes - The Blue Brothers, eh? What a scoop! He's been getting more and more involved with securing the rights to our cover cassettes of late, and judging from what I've seen so far the lad's got a real (action) feel for it.

So, if you 've been at your wits end trying to get your mitts on a particular piece of C64 software, why not drop James a line at the usual address and he'll see what he can do. In the meantime, I hope you enjoy the issue. In fact, I hope you find time to read the beggar in between playing your latest batch of Reel Action classics!

May The COMMODORE FORCE Be With You!

Steve Shields
Managing (Editor

WHO'S DOING WHAT?

THE GANG AND THEIR GOINGS ON...

STEVE SHIELDS
Steve hasn't actually been doing much on COMMODORE FORCE this issue, as he's up to his ears with work on SEGA FORCE MEGA, Impact's new Megadrive magazine. However, he still nips into our office every now and again to crack some heads - traitor that he is...

FAVE GAME:
The Blues Brothers

JAMES PRICE
Whatever day it is, James is never satisfied. 'I hate Bridgnorth' and 'I want more money' are common James whines that linger in the air. They're usually answered: 'So what?' and 'I coundn't care', which says it all really (Right Chris - in the car park NOW! - James).

FAVE GAME:
The Blues Brothers

CHRIS HAYWARD
Chris has certainly had a strange month. There he was, sitting comfortably, when suddenly the SNES FORCE crew rushed in and dragged him away. Once they'd got him into their office, they forced him to write a few articles for their mag. Chris said afterwards 'ugh, I feel so dirty. Consoles - yuk'.

FAVE GAME:
Turbo Charge

MILES GUTTERY
The hairy one's been starry-eyed of late. You see, he's got himself a new girlfriend and has been unable to do anything but talk about her. In the end, Chris and James had to inflict several blows to his person to shut him up - the sap.

FAVE GAME:
The Blues Brothers

IAN OSBORNE
Despite his identity crisis (see news article), Ian's been as mad as ever this month. It seems like only yesterday that he broke the land speed record while running to the office drinks machine... in fact, it WAS only yesterday!

FAVE GAME:
Turbo Charge

Issue 100 - October 1993

 

 

After many glorious issues, ZZAP! 64 - in both its own and incorporated guises - has done the ton. Few magazines, especially computer-related ones, have managed this feat and we're all so proud to be part of it. Perhaps the best part of this centenary is that it's by no means the end - who knows, maybe we'll get a second letter from the queen! This one seems to have been lost in the post; maybe it'll arrive tomorrow...

You'll also notice the absence of two familiar figures from this issue. Both Steve Shields (our mad, bad Managing Editor) and Ian Osborne have left the magazine to work on other projects. We're sorry to see them go - well, Steve anyway - and wish them the best of luck on SEGA FORCE MEGA/SEGA MASTER FORCE and AMIGA FORCE respectively.

Which brings us, quite neatly, to the fact that there's someone else at the helm for a change. Those expecting a nosedive in quality as a direct result of this are in for a big shock - COMMODORE FORCE will only get better. Take this issue for example; tapes containing 96% and 95%-rated games (and more), an extensive Work In Progress section, pull-out ZZAP! edition... there's so much to crow about it's a shame this column isn't big enough to accommodate it all!

Write to us; tell us what you think. I know it sounds contrived, but it is your magazine too - if you're spending hard-earned money (or otherwise) on each issue, you'll want to see things that interest you. The survey included on p59 this issue is a good way to make your feelings known, but hey - we're always here, so drop us a line: even if it's just for a letter-based chat.

Best Wishes

James Price
Acting Editor

WHO'S DOING WHAT?

THE TEAM AND THEIR TRICKS

JAMES PRICE
Despite his rise to power subsequent to Steve's departure, James hasn't let it go to his head. A just a caring person, James immediately delegated the worst jobs to everyone else. 'You go on with that or you're all fired' he enthused, before leaving for the pub. We haven't seen him since.

FAVE GAMES:
Liverpool

CHRIS HAYWARD
COMMODORE FORCE's erstwhile Tipster cum Production Editor has been a little strange this month. He'll sit and write for about ten minutes, then let out a huge roar and push everything off Miles' desk onto the floor. Considering his usual laid-back nature, this behaviour is almost worrying...

FAVE GAMES:
Liverpool

MILES GUTTERY
Miles has also had a strange month. He'll be sitting quietly, beavering away, when all of a sudden Chris will let out a huge roar and push everything off his desk. Even stranger was an agreement (with his signature at the bottom) found on Chris' desk with 'I promise not to move the Tipster's desk to Bournemouth again' written on it. Strange...

FAVE GAMES:
Liverpool


Issue 101 - Autumn 1993

 

 

Another issue, another monster helping of top-notch C64 action. In possibly our most game-packed issue to date, we've got the final installment of our exclusive Lemmings diary, our all-time top 100 games, seven pages of tips... the list goes on. Of course, Alien 3, Lemmings and Mayhem in Monsterland haven't arrived for full review yet, but we've been promised they'll get here next month. Which perhaps is a problem in itself - all three are set to be true C64 classics, so which one gets Rave Review? It never rains, but it pours...

So, what do the coming months have in store for the C64? Not much, we're afraid. What's set to arrive looks to be of the highest quality, but there's not much of it, is there? A few budget re-releases, roughly five original full-pricers... it's a sorry situation for the biggest-selling home computer ever to be in. So why not write to your favourite software houses? If it was made clear that the C64 is very much alive and kicking, its users eager for software, then perhaps we'll see a little more arrive. Above all, we here at COMMODORE FORCE know fully well there's a large amount of active C64 owners, simply because our sales figures say so.

So, here's looking at you, C64sters. Make your feelings known, and perhaps the future could be a little rosier for Commodore's wonderbox. Rest assured that, no matter what, COMMODORE FORCE will still deliver two game-packed tapes, and many pages of the best in C64 action.

May The Force (and software, hopefully) Be With You!

James Price                                                                        Editor

WHO'S DOING WHAT?

THE CREW AND THEIR CONFLICTS

JAMES PRICE
This month, James has had to deal with the Tipstergate fiasco. 'Look', I don't care which one of you does the tips' he said, before adding 'but could you please stop fighting?". After a little discussion, he decided the best solution was... bribery! 'He who rewards me with sweets aplenty shalt become the new Tipster' he said mysteriously, before slopping off in the direction of the nearest public house.

CHRIS HAYWARD
'No you can't have my tips section' roared Chris before hurling a cassette recorder at Miles. 'I'm the Tipster! I shall not be moved'. When it was pointed out that he was sitting on several explosive devices planted by Miles earlier, the Tipster's usual iron resolve soon crumbled. 'That's it' he said, adding 'I'm off to work for a console magazine'. Is this the end of Chris?

MILES GUTTERY
Miles has been canvassing for votes around the office this month. 'Vote Miles for Tipster' read the posters, while the hairy one had an idea. 'I'm just off to kiss a baby like all big politicians do' he enthused, and left the office. He returned a few minutes later with a rattle lodged in his ear, but no-one's had the heart to ask him what happened...

Issue 102 - November 1993

 

 

Well, it's been a strange month. It began on a low note with the departure of Chris Hayward to SNES FORCE, and sank lower towards the end of our schedule when Miles decided it'd be a great idea to crash his car into a stationary vehicle. Obviously, that doesn't really affect you people out there in the real world, but it could have - the entire COMMODORE FORCE editorial team (all two of us) in a car crash... who'd write everything?

Anyway, gripe aside, this month's possibly our most feature packed to date and... yes, we've even got a few reviews. Okay, so they're only 'little-known' titles such as Mayhem in Monsterland, Lemmings and Alien 3, but I suppose we'll get by. Back to the Feature's...um, back, and we hope you appreciate the Lemmings poster - if only you knew the rush it was to arrange it...

Also, thanks to all those that took the time to fill in and return Issue Ten's survey - the response has been almost overwhelming! As well as acting upon points raised, we'll also be including a Reader's All-Time Top 100 in next month's COMMODORE FORCE. It would appear a few of our choices were a little controversial - but I suppose it's a matter of personal preferences. Rest assured, though, this top 100 will be as near to a perfect indication of the most popular C64 games ever as you'll get.

Drive Carefully...!

James Price                                                                        Editor

WHO'S DOING WHAT?

THE TWOSOME AND THEIR TROUBLES

JAMES PRICE
James has been a little more cheerful than usual this month. With the Tipstergate fiasco over and done with, he's quite content to sit back and delegate all the work to Miles. 'Finish the magazine, Guttery,' he'll cheerfully exclaim, 'or you're fired.' Ahh, he's such a just and caring editor...
FAVE GAME: Mayhem

MILES GUTTERY
So how did Miles respond? 'I can't take it any more,' he said. 'I'm so upset I think I'll crash my beloved car. Admittedly, it's not the wisest move I'll have ever made, but, hey - it could be fun.' Yeah, like great Miles. What's your next trick? Atom bomb juggling?

FAVE GAME: Lemmings

Issue 103 - December 1993

 

 

Before you read any further, turn to the centre pages. Got that? Intrigued? Yup, our next issue is set to be something special... but you'll have to wait to find out why. But hey - you're hardly short changed this month either, what with our two fast-paced racers and the innovative Driller. We've also got the much-awaited Reader's Top 100 and a bumper eight pages packed with the best tips this side of tipsville... and, of course, all your other favourite regulars. Heard of a machine called the Mega CD? Did you know that the C64 - in terms of software sales - is currently 1.6% ahead of Sega's expensive Megadrive add-on? It's true, you know. Did you also know that the C64 is also ahead - again, in software sales - of the Atari ST, Spectrum, Apple Macintosh and Amstrad, among others? But how long will it be until the C64 really begins to tumble? Who cares! I certainly don't. You see, what I do with C64s is smash them with a mallet, set fire to the pieces and throw them at passers-by. Really I do... (Miles here, just to assure you that James doesn't really do that. The real reason he's irate is because he can't get past the fourth level of Mayhem in Monsterland. I can - just watch. Hmmm, yes, just that little but across there, up a bit here, collect that there and... badgers! Pass me that lighter, James. I'm gonna torch me a C64... useless piece of junk, blither!)

May The Force Be With You!

James Price
Editor

WHO'S DOING WHAT?

THE TEAM AND THEIR TRICKS

JAMES PRICE
'Hey,' said James. 'I've done loads this month, me.' When questioned further as to what exactly he'd done loads of, it soon became blatantly apparent - he'd been playing Mayhem. 'Look, there's nothing wrong with enjoying yourself, is there? I mean, it's not as if my playing of Mayhem affects anyone else, is it?'

MILES GUTTERY
'Agggrrhh! I can't take it any more,' screamed the Hairy One. 'That infernal Price sits playing Mayhem all day, leaving me to do all the writing, picture sourcing, phonecalls... well, I've had enough. Where's Lloyd's number gone...'

LLOYD MANGRAM
'You can burger off, young man,' said Lloyd to Miles. 'If you think for one second that I'm doing anything more than the letters pages, you've got another thing coming.' 'But I'll pay you all the money you'll ever need,' replied Miles. Lloyd, not surprisingly, was impressed. 'Six pounds?' he enquired.

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